Help with ....

I would like this page to be efficient, even if it becomes expansive.

Meaning.... we can't put everything on here if ya know what i'm sayin'.

Feel free to better it as i have never made one of these before.

I tried to be concise as i retraced my steps in starting to build a

NESmaker game.

spirit mouse

Hud related help.
''' Movement related help. ' [4.5 adventure] Move left, right, up or down AI monster scripts - link''
 * Sprite Based Hud
 * Tile Based Hud
 * Player Movement
 * Monster Movement

Jump related help.

 * Player Jump
 * Monster Jump

Attack/Melee/Projectile related help.

 * Sprite Melee Weapon
 * Object Melee Weapon
 * Player Projectile
 * Monster Projectile

Fixes/Adjustments
[4.1] Fixing the "Ignore Gravity" (projectiles, bats, birds, . objects can now move horizontally and         vertically) - link

[4.1] Idle animation not activating  - link

[4.1.5] Immune to weapon makes a forever sound and crashes game (solved) - link

[4.1.5] Hitting Two Monsters At Once Makes One Vanish Fix - link

[4.1.x] How to fix invisible wall at right of screen - link

[4.1.x] BUG FIX & PATCH: Solves right-hand screen boundary transition problems - link

[4.1.x] Screen transition glitch: getting stuck or warping to wrong screen - link

Hud related help.
[4.1.5] Implementing a basic Sprite HUD - link
 * Sprite Based Hud
 * Tile Based Hud

Pause help.
[4.1.5] Non-textbox based pause - link

Movement related help.
[4.1.5] 8 Directional Movement - link
 * Player Movement

Jump related help.
[4.1.5] Changing Jump Height (Scrolling platformer module) - link
 * Player Jump

[4.1.5] Adding the Double-Jump (unlockable powerup) for the Platformer module - link

[4.1] Adding the Jump on Kills flag for the monster objects in the platformer module - link [4.0.X] How to add a "Monster Jump" AI script Platformer - link
 * Monster Jump

Attack/Melee/Projectile related help.
[4.1] Use the real Melee object weapon in the Platformer module - link
 * Sprite Melee Weapon
 * Object Melee Weapon

[4.1] Projectiles in the platform module - link
 * Player Projectile

[4.1] Adding Ammo system (charging weapon) for your projectiles in the Platformer module - link
 * Monster Projectile

Start/Title/Gameover/Level screen related help.
[4.1.X ] Add blinking "PRESS START" on the start screen - link

[4.1.5] Objects on Title Screen - link

[4.1.X Basic module] A Selection Menu on the Start Screen - link

Textbox/Cutscene related help.
[4.15] Simple Autotext/Cutscenes - link

Music/sfx related help.
The Definitive Guide to Composing NESmaker-Compatible Music and Sound - link

Nifty things related help.
[4.1.5] Walk behind top of the walls like Crystalis (SOLVED) - link

''[4.1.5] Skip top collision on input, not action state. platformer (solved) - link''

[4.1] Switching between Player and another Object - link

[4.1.5] Switch Characters/Change player to different Game Object midgame (easy) - link

[4.1.5] Switch object melee weapons graphics midgame (easy) - link

[4.1.5] Mega-man-ish style blocks (simple) platformer - link

[4.1.5] Change what sub palette a tile is using mid game (solved) - link

[4.1.5] Moving (bouncing) platform - link

[4.1.5] Sprite Cycling - link

[4.1.5] Palette shifting/changing/swapping - link

''A flicker routine that's compatible with adventure module? - link''